Yesterday at Meetup of Doom we played a session of Becoming. It played out pretty much how I wanted to, which I take as a good sign. At this point I think there are one or two minor tweaks I want to add to the rules to cover a couple of edge cases, but aside from that I feel like playtesting is done on the game.
So what’s next? Now I finish writing the thing. Some of you have read the playtest document; that document will form the basis of the first chapter of the game, the chapter that covers the rules of play. Chapter 1 will be more expanded and fleshed out than the playtest document, and will include more examples of play, but the bones are there.
Chapter 2 will cover Quests. This chapter will contain four Quests, all using the basic rules but tweaking them slightly to emulate their various genres. I plan on covering a few different genres, from fantasy to sci fi to horror. The intent is to give you a variety of examples that you can either use whole cloth or treat as the basis for creating your own Quests.
Chapter 3 is where things will really get interesting; it’s the chapter on hacking and drifting the game. The intent here is to talk about various ways to change the default assumptions of the game, from messing with the number of players to inverting the Hero/Fate dynamic to playing without a pre-written Quest at all. Each hack will include a Quest as an example of that hack, which you can play through on its own or use to make your own stuff.
And that’s Becoming. When I’m done writing the thing, it’s time for art, editing, layout, and the Kickstarter campaign. I’m pretty excited about this thing; I hope you are too!