So a little while ago I hit a wall in terms of the mechanics for Wild Blue; I knew where I wanted to get, but I didn’t quite know how. It stalled my progress somewhat and sapped some of the burst of enthusiasm I’d been riding on.
But then an opportunity presented itself, and herein is the announcement.
This solves my problems in a number of ways. First and foremost, Wild Blue now has a publisher. Hooray for things being published! Second, using Fate as the system is liberating because I have a good idea how to get past my mechanical hurdle now. Third: enthusiasm rekindled.
One thing that this means is that I won’t be using the mechanics I’ve been developing for Wild Blue. I’m going to file them away and probably come back to them later, but for now they’re on hold. I’m hoping that they’ll be useful for some project down the road, and that said project will suggest how to solve my mechanics problem. Not going to worry about that now, though.
Finally, I’m still going to be posting about Wild Blue’s development on this blog. As you probably know, Evil Hat are all about transparency; to that end, I’ve been given the green light to keep talking about this thing.
And that’s the announcement. Thoughts?