Monthly Archives: February 2012

Dreamation Playtesting (or “Why Becoming was like Mouse Guard and Why That Was a Bad Thing”)

I had an eye-opening experience at Dreamation while running a playtest for Becoming. Let me back up a little bit and tell you what I don’t like about Burning Wheel/Mouse Guard. I managed to luck into a playtest with Luke … Continue reading

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I’m a Writer (And So Are You)

John Adamus, Robo-Editor of Doom, has posted something that you should go read right now. Back? Good. I commented on that post and that comment is the genesis of this post, but I thought it would be valuable to expand … Continue reading

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An Interview with Kirin Robinson

Who are you and what do you do in the industry? My name is Kirin Robinson, I’m an avid roleplaying gamer closing in on two decades now of active gaming, and only just now starting to get into game design. I … Continue reading

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Improving your Writing

My writing has improved a great deal over the last few months. That’s not just hyperbole or me getting a big head; I’ve noticed it, but so have others. I’ve been told that my writing is better than it was … Continue reading

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Fight for Gwen

Those who have been following this blog for a while may or may not know that I have a brother with autism. It affects him severely; he’s nonverbal, requires a lot of assistance, lives in a group home. He got … Continue reading

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What is D&D (to me)?

If you’ve been following my blogging and tweeting (and if you’re reading this, there’s a good chance you have) then you may have come to the conclusion that I’m not a big fan of D&D. I’ve been very critical of … Continue reading

Posted in Musings, Role-Playing Games | Tagged , | 1 Comment

When is Alignment Irrelevant?

When it has no mechanical weight. Alignment can be a touchy issue for gamers. Some people insist that it’s a great way to inform roleplaying, a starting point for your character. Others think it’s an unrealistic straight jacket, that nobody’s … Continue reading

Posted in Game Design, Musings, Role-Playing Games | 4 Comments